![]() |
Pax Machinaby Greg SorberMajor Misty Durham hoped to put tragedy behind her. Now the human administrator of Mechhaven, she’s committed to providing sanctuary for decommissioned mechs. But conflict returns with a bang when a legendary machine with crucial secrets crashes on her world. Angel is desperate to remember his mission. As the advanced mech seeks asylum after a failed operation, he brings intimate knowledge of the enemy’s tactics… except battle-inflicted damage prevents him from accessing the data. And when his adversaries come hunting, his last chance for survival is to pray the mothballed locals won’t give him up. After refusing to surrender her newest charge, Misty gathers disarmed mechanized warriors and former enemies for the inevitable mêlée. And Angel knows if he can unlock the intel buried in his memory matrix, he could be the key that stops them all from being shipped to the scrapyard. $0.99 |
![]() |
Mechs and Machinationsby Greg SorberWhen galactic leaders, archivists, and a corporate scion come to Mechhaven, can trouble be far behind? The Battle of Mechhaven shocked the galaxy. As high-ranking representatives from the four governments descend upon Mechhaven to honor the fallen, the surviving defenders must put their healing on hold to deal with demanding allies, unexpected challenges, and new enemies. A secret mission calls several heroes back into service. Unexpected refugees threaten to drag Mechhaven into conflict with the Corporate Protectorate, which the rest of the galaxy wants no part of. With some of her best fighters off-world, should Misty lead the mechs into another battle? What are the consequences if she doesn’t? What other machinations are at play? $0.99 |