The Last Grand Master

by Andrew Q. Gordon

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It took the Seven to make the world. Each to rule Their own domain. Until One wanted to control them all.

In the Great War of ancient times, Neldin, the God of Death, sought to rule the world. He almost succeeded, but Kel, the Champion of the Six, destroyed Neldin's bridge into the world and closed the Eight Gates of Neblor. Some thought forever.

But Neldin returned. His servant, Meglar, surprised his enemies and all the great wizards who opposed him. But the Six chose a new Champion to save the world. Young and untested, Farrell struggles to unite those who oppose Neldin. With each confrontation, however, his task seems ever more impossible.

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Category: Fantasy - Epic

The Eye and the Arm

After defeating Meglar at Belsport, Khron, the god of war, gives Farrell a new mission: free the dwarves of Trellham from their three-thousand-year banishment. To fulfill Khron's task, Farrell needs the help of the legendary wizard Kel, but Kel has been dead for a thousand years.

Farrell finds information that Kel is alive, and takes his search to Dumbarten, Kel's birthplace. To reach Dumbarten unannounced, Farrell and Miceral pose as mercenaries on board a merchant vessel. Their journey is disrupted by a pirate attack on their ship. During the fight, Farrell is struck down by Meglar’s allies.

Trapped in his own mind, Farrell's survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. If they succeed, Miceral can guide Farrell home. If not, Farrell will destroy not only himself, but everyone else around him.

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Category: Fantasy - Epic